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SubjectRe: [PATCH 01/14] Per zone counter functionality
On Thu, 8 Jun 2006 16:02:44 -0700 (PDT)
Christoph Lameter <clameter@sgi.com> wrote:

> Per zone counter infrastructure
>

Is the use of 8-bit accumulators more efficient than using 32-bit ones?
Obviously it's better from a cache POV, given that we have a pretty large
array of them. But is there a downside on some architectures in not using
the natural wordsize? I assume not, but I don't really know...


> +#ifdef CONFIG_SMP
> +typedef atomic_long_t vm_stat_t;
> +#define VM_STAT_GET(x) atomic_long_read(&(x))
> +#define VM_STAT_ADD(x,v) atomic_long_add(v, &(x))
> +#else
> +typedef unsigned long vm_stat_t;
> +#define VM_STAT_GET(x) (x)
> +#define VM_STAT_ADD(x,v) (x) += (v)
> +#endif

Is there a need to do this? On !SMP the atomic ops for well-cared-for
architectures use nonatomic RMWs anyway. For most architectures I'd expect
that we can simply use atomic_long_foo() in both cases with no loss of
efficiency.

> +/*
> + * Update the zone counters for one cpu.
> + */
> +void refresh_cpu_vm_stats(int cpu)
> +{
> + struct zone *zone;
> + int i;
> + unsigned long flags;
> +
> + for_each_zone(zone) {
> + struct per_cpu_pageset *pcp;
> +
> + pcp = zone_pcp(zone, cpu);
> +
> + for (i = 0; i < NR_STAT_ITEMS; i++)
> + if (pcp->vm_stat_diff[i]) {
> + local_irq_save(flags);
> + zone_page_state_add(pcp->vm_stat_diff[i],
> + zone, i);
> + pcp->vm_stat_diff[i] = 0;
> + local_irq_restore(flags);
> + }
> + }
> +}

Note that when this function is called via on_each_cpu(), local interrupts
are already disabled. So a small efficiency gain would come from changing
the API definition here to "caller must have disabled local interrupts".

> +void __mod_zone_page_state(struct zone *zone, enum zone_stat_item item,
> + int delta)
> +{
> + zone_page_state_add(delta, zone, item);
> +}
> +EXPORT_SYMBOL(__mod_zone_page_state);
> +
> +void mod_zone_page_state(struct zone *zone, enum zone_stat_item item,
> + int delta)
> +{
> + unsigned long flags;
> +
> + local_irq_save(flags);
> + zone_page_state_add(delta, zone, item);
> + local_irq_restore(flags);
> +}
> +EXPORT_SYMBOL(mod_zone_page_state);
> +
> +void __inc_zone_page_state(struct page *page, enum zone_stat_item item)
> +{
> + zone_page_state_add(1, page_zone(page), item);
> +}
> +EXPORT_SYMBOL(__inc_zone_page_state);
> +
> +void __dec_zone_page_state(struct page *page, enum zone_stat_item item)
> +{
> + zone_page_state_add(-1, page_zone(page), item);
> +}
> +EXPORT_SYMBOL(__dec_zone_page_state);
> +
> +void inc_zone_page_state(struct page *page, enum zone_stat_item item)
> +{
> + unsigned long flags;
> +
> + local_irq_save(flags);
> + zone_page_state_add(1, page_zone(page), item);
> + local_irq_restore(flags);
> +}
> +EXPORT_SYMBOL(inc_zone_page_state);
> +
> +void dec_zone_page_state(struct page *page, enum zone_stat_item item)
> +{
> + unsigned long flags;
> +
> + local_irq_save(flags);
> + zone_page_state_add( -1, page_zone(page), item);
> + local_irq_restore(flags);
> +}
> +EXPORT_SYMBOL(dec_zone_page_state);
> +#endif

Now my head is spinning ;) But it looks sane.

We're sure all these exports are needed?

> #ifdef CONFIG_NUMA
> /*
> + * Determine the per node value of a stat item. This is done by cycling
> + * through all the zones of a node.
> + */
> +unsigned long node_page_state(int node, enum zone_stat_item item)
> +{
> + struct zone *zones = NODE_DATA(node)->node_zones;
> + int i;
> + long v = 0;
> +
> + for (i = 0; i < MAX_NR_ZONES; i++)
> + v += VM_STAT_GET(zones[i].vm_stat[item]);
> + if (v < 0)
> + v = 0;
> + return v;
> +}
> +EXPORT_SYMBOL(node_page_state);

Well I guess if this doesn't oops then we've finally answered that "Should
this ever happen" in __alloc_pages().

> +#ifdef CONFIG_SMP
> +void refresh_cpu_vm_stats(int);
> +void refresh_vm_stats(void);
> +#else
> +static inline void refresh_cpu_vm_stats(int cpu) { };
> +static inline void refresh_vm_stats(void) { };
> +#endif

do {} while (0), please. Always. All other forms (afaik) have problems.
In this case,

if (something)
refresh_vm_stats();
else
foo();

will not compile.

Always...



Would it be possible/sensible to move all this stuff into a new .c file?
page_alloc.c is getting awfully large and multipurpose, and this code is a
single logical chunk.

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