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SubjectRe: OpenGL-based framebuffer concepts
Date
On Jun 3, 2006, at 03:05:17, Antonino A. Daplas wrote:
> Pavel Machek wrote:
>> Well, you can only miss a message *you would not see anyway*.
>
> There are some things that one can see but not read, and still be
> recognizable even if your console is scrolling by.

You would not even be able to recongnize it; we're talking about
displaying text faster than the refresh rate, as pavel mentioned
earlier:

On Sat, 3 Jun 2006, Pavel Machek wrote:
> I'm not talking about reading speed, I'm talking about displaying
> speed. Once you display more than refresh rate times screen size...
> you may as well cheat -- xterm-like. If xterm detects too much
> stuff is being displayed, it simply stops displaying it, only
> refreshing screen few times a second...

On the other hand, making the text console much more efficient would
save a some CPU for *other* processes, say the one that's outputting
text at such a high rate of speed, so it's probably worth it if it's
not too hard.

Cheers,
Kyle Moffett

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