Messages in this thread |  | | From | Kyle Moffett <> | | Subject | Re: OpenGL-based framebuffer concepts | | Date | Sat, 3 Jun 2006 12:35:41 -0400 |
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On Jun 3, 2006, at 03:05:17, Antonino A. Daplas wrote: > Pavel Machek wrote: >> Well, you can only miss a message *you would not see anyway*. > > There are some things that one can see but not read, and still be > recognizable even if your console is scrolling by.
You would not even be able to recongnize it; we're talking about displaying text faster than the refresh rate, as pavel mentioned earlier:
On Sat, 3 Jun 2006, Pavel Machek wrote: > I'm not talking about reading speed, I'm talking about displaying > speed. Once you display more than refresh rate times screen size... > you may as well cheat -- xterm-like. If xterm detects too much > stuff is being displayed, it simply stops displaying it, only > refreshing screen few times a second...
On the other hand, making the text console much more efficient would save a some CPU for *other* processes, say the one that's outputting text at such a high rate of speed, so it's probably worth it if it's not too hard.
Cheers, Kyle Moffett
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