Messages in this thread |  | | Date | Sat, 03 Jun 2006 07:25:13 +0800 | | From | "Antonino A. Daplas" <> | | Subject | Re: OpenGL-based framebuffer concepts |
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David Lang wrote: > On Sat, 3 Jun 2006, Pavel Machek wrote: >> I'm not talking about reading speed, I'm talking about displaying >> speed. Once you display more than refresh rate times screen >> size... you may as well cheat -- xterm-like. If xterm detects too much >> stuff is being displayed, it simply stops displaying it, only >> refreshing screen few times a second... > > That would work, however AFAIK it's not implemented in any existing > framebuffer.
Besides implementaton, the main concern with this is that you might miss a very important kernel message. Though one can always use the scrollback buffer.
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