[lkml]   [2006]   [May]   [31]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
Messages in this thread
SubjectRe: OpenGL-based framebuffer concepts
On Wednesday 31 May 2006 07:13, Jon Smirl wrote:
> On 5/31/06, Martin Mares <> wrote:
> > > My thoughts are mixed on continuing to support text mode for anything
> > > other than initial boot/install. Linux is all about multiple languages
> > > and the character ROMs for text mode don't support all of these
> > > languages.
> >
> > On most servers, you don't need (and you don't want) anything like that.
> > In such cases, everything should be kept simple.
> Not so simple if you only speak Chinese and are installing that server.

In cases such as that there is more needed than just having the display
showing the language in it's proper characters, be that zhongwen for the
Chinese, Katakana for the Japanese or Cyrillic for the Russians.

In the case of Oriental languages the system also needs to understand the
keyboard and it's input method. Research I have done for a project not
related to the kernel (or programming) has led me to the fact that the most
common Chinese system uses a combination of several keystrokes to generate
each character. The other systems rely on a "smart" system to translate
pinyin or related systems of writing chinese in roman characters into

That being the case, the kernel would then be best served by also
understanding this input method. The work I am currently doing should enable
the console to display any true-type font, not just the ones currently
allowed, though vgacon and the fbdev drivers will still have the current

To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to
More majordomo info at
Please read the FAQ at

 \ /
  Last update: 2006-05-31 09:28    [W:0.190 / U:0.224 seconds]
©2003-2018 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site