Messages in this thread | | | Date | Wed, 31 May 2006 15:56:49 +0200 | From | Martin Mares <> | Subject | Re: OpenGL-based framebuffer concepts |
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Hello!
> Problem is: it messes up design for everyone else. (And no, Santiago, > most people are not using vgacon. Most people use vesafb these days, > because that's what allows whole screen to be used, not just 80x25). > > fbcon is simple enough. Okay, vgacon may be useful for recovery, but > supporting accelerated 3D over vgacon is quite crazy.
I don't say accelerated 3D over vgacon should be supported.
It might be nice to have a choice of either the most basic vgacon, or a frame buffer console with acceleration and everything else. Even better with easy switching between these two.
Have a nice fortnight -- Martin `MJ' Mares <mj@ucw.cz> http://atrey.karlin.mff.cuni.cz/~mj/ Faculty of Math and Physics, Charles University, Prague, Czech Rep., Earth Immanuel doesn't pun, he Kant. - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/
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