Messages in this thread | | | From | Neil Brown <> | Date | Mon, 29 May 2006 14:58:57 +1000 | Subject | Re: OpenGL-based framebuffer concepts |
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On Monday May 29, dhazelton@enter.net wrote: > > > > There is plenty of work to do on graphics and lots of flame wars too. > > Not by me. I give up - nothing I might do stands a smowballs chance in hell of > surviving in a recognizable form through the web of kernel politics.
I must say I find that quite disappointing. It seemed like you had the background knowledge, the enthusiasm and the time to make something happen here, and I think everyone agrees that something needs to happen.
You seem to be caught at an impasse between Jon and Dave without a clear idea who is "right" - I know I have no clear idea! I suspect that they are both right and are both wrong, but figuring which bit is which will be tricky. Very.
And we really have no tie-breaker mechanism in the kernel - I know Linus is very loathe to play that role. Negotiation, compromise, and persistence are what is needed.
I suspect that to make progress you will have to start out by doing something that you don't completely agree with. But that doesn't need to be a loss. It will be both a learning experience and a credibility earning exercise.
Maybe if you are really genuine about putting effort into this we should see if something can be arranged to get you to the kernel-summit so that you, Jon, and Dave can yell at each other for a while and come to some understanding:-)
Anyway, while I personal cannot offer you any incentives I would implore you: don't give up. At least not yet.
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