Messages in this thread |  | | Subject | Re: OpenGL-based framebuffer concepts | | From | Xavier Bestel <> | | Date | Wed, 24 May 2006 19:34:22 +0200 |
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Le mercredi 24 mai 2006 à 22:26 +0600, Alexander E. Patrakov a écrit : > Now suppose this. > > The kernel has to save the video memory contents somewhereto restore it after > pressing Enter. This may swap something out. Whoops, swap is on that failed disk. > > Or: lock the memory in advance, to avoid the use of swap. But this is not better > than doing the same thing from a userspace application that shows a pop-up > ballon with the contents of this oops. And it won't be affected by a disk > failure, because it has everything already in memory.
Don't save the framebuffer. Just send a message to the client application saying "fb is corrupted, please redraw". X11 can do it, console can do it.
Xav
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