Messages in this thread |  | | Date | Wed, 24 May 2006 09:30:23 -0500 (CDT) | | From | Chase Venters <> | | Subject | Re: OpenGL-based framebuffer concepts |
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On Wed, 24 May 2006, D. Hazelton wrote:
> And as you note, licensing is an issue. However, as the kernel is GPL I might > use DRM as an information source and write that code over again to sidestep > any licensing issues. (I really don't want to piss off the MIT or BSD people)
While licensing is obviously entirely up to you (as the author), I wouldn't worry too much about using the GPL / copyleft for your software in this case. I know there are a lot of BSD developers that would be happy to replace every line of GPL-licensed code with BSD-licensed code, but given that the BSD license has around 5% penetration versus some-number-around-80% for the GPL, I think GPL code in a BSD system is kind of a reality at this point. It might be more of a concern to me (in my work) if I thought that the GPL was restrictive.
Remember that the GPL doesn't even apply to the end-user until they want to make a copy of your original or their derivitive work. Also remember that GNOME and KDE are both under (L)GPL licensing.
> DRH
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