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SubjectRe: OpenGL-based framebuffer concepts
On Wed, 24 May 2006, D. Hazelton wrote:

> And as you note, licensing is an issue. However, as the kernel is GPL I might
> use DRM as an information source and write that code over again to sidestep
> any licensing issues. (I really don't want to piss off the MIT or BSD people)

While licensing is obviously entirely up to you (as the author), I
wouldn't worry too much about using the GPL / copyleft for your software
in this case. I know there are a lot of BSD developers that would be happy
to replace every line of GPL-licensed code with BSD-licensed code, but
given that the BSD license has around 5% penetration versus
some-number-around-80% for the GPL, I think GPL code in a BSD system is
kind of a reality at this point. It might be more of a concern to me (in my work) if I
thought that the GPL was restrictive.

Remember that the GPL doesn't even apply to the end-user until they want
to make a copy of your original or their derivitive work. Also remember
that GNOME and KDE are both under (L)GPL licensing.

> DRH

Cheers,
Chase
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