Messages in this thread | | | Date | Tue, 7 Mar 2006 22:52:05 -0400 | From | "André Goddard Rosa" <> | Subject | Re: [ck] Re: [PATCH] mm: yield during swap prefetching |
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[...] > > > Because being a serious desktop operating system that we are > > > (bwahahahaha) means the user should not have special privileges to run > > > something as simple as a game. Games should not need special scheduling > > > classes. We can always use 'nice' for a compile though. Real time audio > > > is a completely different world to this. [...] > Well as I said in my previous reply, games should _not_ need special > scheduling classes. They are not written in a real time smart way and they do > not have any realtime constraints or requirements.
Sorry Con, but I have to disagree with you on this.
Games are very complex software, involving heavy use of hardware resources and they also have a lot of time constraints. So, I think they should use RT priorities if it is necessary to get the resources needed in time.
Thanks, -- []s,
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