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SubjectRe: [ck] Re: [PATCH] mm: yield during swap prefetching
> > > Because being a serious desktop operating system that we are
> > > (bwahahahaha) means the user should not have special privileges to run
> > > something as simple as a game. Games should not need special scheduling
> > > classes. We can always use 'nice' for a compile though. Real time audio
> > > is a completely different world to this.
> Well as I said in my previous reply, games should _not_ need special
> scheduling classes. They are not written in a real time smart way and they do
> not have any realtime constraints or requirements.

Sorry Con, but I have to disagree with you on this.

Games are very complex software, involving heavy use of hardware resources
and they also have a lot of time constraints. So, I think they should
use RT priorities
if it is necessary to get the resources needed in time.


André Goddard
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