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    SubjectRe: [ck] Re: [PATCH] mm: yield during swap prefetching
    > > > Because being a serious desktop operating system that we are
    > > > (bwahahahaha) means the user should not have special privileges to run
    > > > something as simple as a game. Games should not need special scheduling
    > > > classes. We can always use 'nice' for a compile though. Real time audio
    > > > is a completely different world to this.
    > Well as I said in my previous reply, games should _not_ need special
    > scheduling classes. They are not written in a real time smart way and they do
    > not have any realtime constraints or requirements.

    Sorry Con, but I have to disagree with you on this.

    Games are very complex software, involving heavy use of hardware resources
    and they also have a lot of time constraints. So, I think they should
    use RT priorities
    if it is necessary to get the resources needed in time.


    André Goddard
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