Messages in this thread | | | From | Con Kolivas <> | Subject | Re: [PATCH] mm: yield during swap prefetching | Date | Wed, 8 Mar 2006 13:12:50 +1100 |
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On Wed, 8 Mar 2006 01:08 pm, Lee Revell wrote: > On Wed, 2006-03-08 at 12:28 +1100, Con Kolivas wrote: > > I can't distinguish between when cpu activity is important (game) and > > when it is not (compile), and assuming worst case scenario and not doing > > any swap prefetching is my intent. I could add cpu accounting to > > prefetch_suitable() instead, but that gets rather messy and yielding > > achieves the same endpoint. > > Shouldn't the game be running with RT priority or at least at a low nice > value?
No way. Games run nice 0 SCHED_NORMAL.
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