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SubjectRe: State of Linux graphics
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On Iau, 2005-09-01 at 08:00 +0200, Antonio Vargas wrote:
> 2. whole screen z-buffer, for depth comparison between the pixels
> generated from each window.

That one I question in part - if the rectangles are (as is typically the
case) large then the Z buffer just ups the memory accesses. I guess for
round windows it might be handy.

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