Messages in this thread | | | From | Jesse Barnes <> | Subject | Re: AGP bogosities | Date | Thu, 10 Mar 2005 18:04:04 -0800 |
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On Thursday, March 10, 2005 5:24 pm, Paul Mackerras wrote: > The patch below fixes these problems. It will work in the 99.99% of > cases where we have one AGP bridge and one AGP video card. We should > eventually cope with multiple AGP bridges, but doing the matching of > bridges to video cards is a hard problem because the video card is not > necessarily a child or sibling of the PCI device that we use for > controlling the AGP bridge. I think we need to see an actual example > of a system with multiple AGP bridges first.
We have real systems with multiple AGP bridges out there already, so we'd like to see this fixed properly. I think this is Mike's code, Mike?
> Oh, and by the way, I have 3D working relatively well on my G5 with a > 64-bit kernel (and 32-bit X server and clients), which is why I care > about AGP 3.0 support. :)
I have a system in my office with several gfx pipes on different AGP busses, and I'd like that to work well too! :)
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