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    SubjectRe: [PATCH 2.6] Mousedev - better button handling under load
    On Sat, Jun 05, 2004 at 02:49:00AM -0500, Dmitry Torokhov wrote:
    > Hi,
    > Currently mousedev combines all hardware motion data that arrivers since
    > last time userspace read data into one cooked PS/2 packet. The problem is
    > that under heavy or even moderate load, when userspace can't read data
    > quickly enough, we start loosing valuable data which manifests in:
    > - ignoring buton presses as by the time userspace gets to read the data
    > button has already been released;
    > - click starts in wrong place - by the time userspace got aroungd and read
    > the packet mouse moved half way across the screen.
    > The patch below corrects the issue - it will start accumulating new packet
    > every time userspace is behind and button set changes. Size of the buffer
    > is 16 packets, i.e. up to 8 pairs of press/release events which should be
    > more than enough.
    > The patch is against Vojtech's tree and shuld apply to -mm. I also have
    > cumulative mousedev patch done against 2.6.7-pre2 at:

    Thanks for this. Can I just pull from your tree, or is there more that I
    shouldn't take?

    Vojtech Pavlik
    SuSE Labs, SuSE CR
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