Messages in this thread | | | Subject | Re: code bloat [was Re: Semaphore assembly-code bug] | From | Alan Cox <> | Date | Mon, 01 Nov 2004 11:29:25 +0000 |
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On Sul, 2004-10-31 at 21:13, Jan Engelhardt wrote: > Whatever you do, 3D at the software level is slow, even with a fast comp. > See MESA.
If you are willing to lose a few bits of OpenGL you can do 3D pretty fast in software for gaming. Take a look at stuff like TinyGL
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