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SubjectRe: HARDWARE: Open-Source-Friendly Graphics Cards -- Viable?

Helge Hafting wrote:
> On Fri, Oct 22, 2004 at 01:00:04PM -0400, Timothy Miller wrote:
>>For this graphics design, and I'm getting into premature implementation
>>details, but I'm a geek, so I can't help myself... I think having some
>>sort of primitive microcontroller at the front end of the design is
>>necessary. Two major things it would do would be to control the DMA bus
>>mastering, and translate commands (both DMA and PIO) into the parameters
>>required by the rendering engine.
> Perhaps a cheap general purpose cpu (last year's duron or celeron)
> could be used for this in order to save cost? You could sell the
> cheapest version of the card with an empty socket, because so many
> people have such a processor lying around after the last upgrade.


(1) Too expensive
(2) Too complicated
(3) Not good at what we need it to be good at.

No... I'm working on an idea of a CPU which is optimized specifically
for what we need, nothing more. AND it must fit inside the FPGA.

Tight fit.

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