Messages in this thread | | | Date | Fri, 16 Jan 2004 11:41:30 +0100 | From | Vojtech Pavlik <> | Subject | Re: handling an oddball PS/2 keyboard (w/ patch) |
| |
On Sat, Dec 27, 2003 at 12:58:43AM +0100, Andries Brouwer wrote:
> On Fri, Dec 26, 2003 at 11:22:10AM +0100, Vojtech Pavlik wrote: > > > This is intentional. Set 3 was never meant to be translated. > > In fact it is just the opposite. Set 3 was designed to be translated. > Look at the translated codes: > Q (10), W (11), E (12), R (13), T (14), Y (15), U (16), I (17), O (18), P (19). > Completely regular. > Now look at the untranslated codes: > Q (15), W (1d), E (24), R (2d), T (2c), Y (35), U (3c), I (43), O (44), P (4d). > Messy.
Not at all. If you draw the whole keyboard, you can see the underlying matrix of the Set3 codes.
And most importantly, there are more than a few set3 keyboards which have scancodes which cannot be translated safely (either > 0x80 or codes like 0x7e).
-- Vojtech Pavlik SuSE Labs, SuSE CR - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/
| |