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SubjectRe: [PATCH] Minor scheduler fix to get rid of skipping in xmms


John Yau wrote:

>>Its actually more important when you have smaller timeslices, because
>>the interactive task is more likely to use all of its timeslice in a
>>burst of activity, then getting stuck behind all the cpu hogs.
>>
>>
>
>Well, I didn't claim it'd be optimal, I just said that it's not worth the
>extra effort. The interactive task will still finish in O((interactive_time
>/ timeslice) * #hogs + interative_time) ms. As long as the cpu time
>interactive tasks require are very short, they still should finish within a
>reasonable amount of time.
>

I have found it to be worth the extra effort in my patches, but maybe
you have something different in mind.

>
>>Yes. Also, say 5 hogs running, an interactive task needs to do something
>>taking 2ms. At a 2ms timeslice, it will take 2ms. At a 1ms timeslice it
>>will take 6ms.
>>
>>
>
>That's assuming that the interactive task gets scheduled first. In the
>worst case scenario where it gets scheduled last, at 2 ms, it takes 12 ms
>and at 1 ms it also takes 12 ms. Not much difference there.
>
>

No, not much difference. If the worst case scenario happens, it
indicates you have quite a big problem (ie. an interactive task not
allowed to preempt cpu hogs).


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