Messages in this thread | | | Date | Sun, 28 Sep 2003 12:58:21 +0200 | Subject | Re: Keyboard oddness. | From | Helge Hafting <> |
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On Fri, Sep 26, 2003 at 10:01:36AM -0400, Mike Dresser wrote: > On Fri, 26 Sep 2003, Helge Hafting wrote: > > > Gamers press keys for a long time, movement keys in quake, the > > accelerator key in a car game, the fire key in space invaders. > > And I throw something heavy on the d key on a few of my data gathering > email accounts, and go away for a few hours. > > So there's a non-game application. > 1. Do we want to protect people against leaving something heavy on the keyboard - when this protection will cause other trouble?
2. Will this help - you'll get 200 or so d's before the stuck key is detected. Enough to "d"elete a lot...
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