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SubjectRe: [PATCH] O13int for interactivity
> For this, I reiterate my suggestion to intentionally over-shoot the
> mark. If you do it right, a process will run an inappropriate length of
> time only every other time slice until the oscillation dies down.

Your thoughts are fine, and to some degree I do what you're proscribing, but I
take into account the behaviour of real processes in the real world and their
effect on scheduling fairness.


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