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SubjectRe: [PATCH] O16int for interactivity
On Sat, 16 Aug 2003 04:26, Timothy Miller wrote:
> Con Kolivas wrote:
> > Preemption of tasks at the same level with twice as much timeslice has
> > been dropped as this is not necessary with timeslice granularity (may
> > improve performance of cpu intensive tasks).
> Does this situation happen where two tasks at different nice levels have
> dynamic priority adjustments which make them effectively have the same
> priority?

Yes it does. Preemption and order of scheduling is determined entirely by the
dynamic priority.

> > Preemption of user tasks is limited to those in the interactive range;
> > cpu intensive non interactive tasks can run out their full timeslice (may
> > also improve cpu intensive performance)
> What can cause preemption of a task that has not used up its timeslice?

Any task of better (dynamic) priority will preempt it.

> I assume a device interrupt could do this, but... there's a question I
> asked earlier which I haven't read the answer to yet, so I'm going to
> guess:
> A hardware timer interrupt happens at timeslice granularity. If the
> interrupt occurs, but the timeslice is not expired, then NORMALLY, the
> ISR would just return right back to the running task, but sometimes, it
> might decided to end the timeslice early and run some other task.
> Right?

No, the timeslice granularity is a hard cut off where a task gets rescheduled
and put at the back of the queue again. If there is no other task of equal or
better priority it will just start again.

> So, what might cause the scheduler to decide to preempt a task which has
> not used up its timeslice?

Better dynamic priority.


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