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SubjectRe: [PATCH] O12.2int for interactivity


Con Kolivas wrote:
> Thus tasks that never sleep are always below the interactive delta
> so each time they use up their timeslice they go onto the expired array.
> Tasks with enough bonus points can go back onto the active array if they
> haven't used up those bonus points.

How does a bonus point translate to a priority level? How many bonus
points can you collect?

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