[lkml]   [2003]   [Aug]   [13]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
Messages in this thread
SubjectRe: 2.6.0-test3-mm1 interactivity scheduling mistakes (smp)
On Wed, 2003-08-13 at 20:00, Helge Hafting wrote:
> I ran a "nice make -j3 bzImage" on 2.6.9-test3-mm1 in order
> to compile 2.6.0-test3-mm2 on my dual celeron.
> While waiting I played cuyo, a lightweight game similiar to tetris.
> This mostly behaved as expected, with a responsive game.
> But mozilla (on some other virtual desktop) occationally
> refreshed its page, causing several seconds with jerky response
> in the game.
> This is wrong for two reasons:
> 1. There should be enough cpu with two processors,
> one running the game and another the heavy mozilla stuff.
> The make was niced after all. No guessing, I told it explicitly.
> 2. The game has very interactive behaviour, it uses 4-10% cpu
> and cause X to use about 20%. Mozilla may have been idle for a
> while, getting "interactive". But it shouldn't remain
> interactive for so long, it sat at 100% till it went
> idle again.
> X runs with elevated priority, (std. debian testing setup)
> but that shouldn't matter - X only used 20% and that was
> for the game and two xterms. Mozilla wasn't visible
> at all.

I can't tell you why, but for me, X behaves horribly if it's not reniced
exactly at +0. In the past, I reniced X at -20, but Con told me that
with O??int patches, X must/should work with no nicing at all.

Could you please try again with X not reniced?

To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to
More majordomo info at
Please read the FAQ at

 \ /
  Last update: 2005-03-22 13:47    [W:0.102 / U:0.016 seconds]
©2003-2020 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site