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SubjectRe: WINE + Galciv + Con Kolivas's 011 patch to 2.6.0-test2
gaxt wrote:
> More notes.
>
> galciv+wine even with hdparm -a is still too chuggy even within the
> game. Wineserver drops down to a 1-3% in game play but wine processes +x
> add up to 95 - 100% and slows things down. Using other windows in X
> takes long pauses. Not like vanilla 260 at all which was very smooth in
> the game and switching between apps.

sorry -> 260-test2 vanilla NOT 260test1 which would lock galciv+wine up.

>
> gaxt wrote:
>
>> Con Kolivas wrote:
>>
>>> On Tue, 29 Jul 2003 22:48, gaxt wrote:
>>>
>>>> I tried O11. Still chuggy in the AVIs and then locks out input into
>>>> X. I
>>>> switch to Alt-F1 console and hear the video advance, switch back, it
>>>> pauses, switch to Alt-F1 etc. to get it through the video and then it's
>>>> fine.
>>>>
>>>> Incidentally, I moved my /home to another hard drive last night (same
>>>> 7200 rpms) to get more space. It makes no difference to performance.
>>>> 260-test2-vanilla was quite good and -mm1 and -O11 are chuggy and lock
>>>> out input to X and require switching to virtual console to advance
>>>> through the videos.
>>>>
>>>> If there is some other data I can provide you, let me know.
>>>
>>>
>>>
>>>
>>> What top shows as the PRI of all the important processes concerned
>>> during all this would be helpful.
>>>
>>> Con
>>
>>
>>
>> It's hard to grab top info as the interface freezes up. I'd have to
>> ssh in from another system.
>>
>> However, browsing lkml, I noticed someone saying I/O throughput was
>> affected by a readahead setting of 256 instead of 512 using hdparm -a
>> ###. I changed the readahead on my root and home drives and galciv was
>> able to load (with some mild stuttering in the movies).
>>
>> I've never adjusted this setting before. Perhaps it compensates for
>> scheduler activity by allowing the system to draw more data within a
>> given timeslice? Or am I babbling?
>>
>> Running top while glaciv + wine is running with the new hdparm -a 512
>> setting, I can mention the following patterns:
>>
>> When loading up playing AVIs, the top are wineserver, wine, wine, and
>> X (there is also another wine process). When the game chugs/pauses
>> badly in playing an avi, wineserver leaps to the top with >50% CPU
>> with wineserver+wine processes+x taking 100% CPU. Then when chugging
>> lapses, wineserver drops down to the 26% range and the other wine
>> processes are the same or a bit above. When the game is loaded, two
>> wine processes at 21% CPU each are at top, then X with 5-10% then
>> wineserver with 2-3% (a huge drop) or even a couple of appas above
>> wineserver.
>>
>> Perhaps this data helps?
>>
>
>


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