Messages in this thread | | | From | Guillaume Chazarain <> | Date | Sat, 26 Jul 2003 23:20:45 +0200 | Subject | Re: [PATCH] O9int for interactivity |
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Hi Con,
Strange your activate() function in O9. Isn't it? It doesn't care that much about sleep_time.
So here is a very simple trouble maker.
#include <time.h> #include <unistd.h>
int main(void) { int i;
fork(); fork();
for (;;) { clock_t c = clock();
usleep(1); usleep(1); while (clock() <= c); }
return 0; }
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