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    SubjectRe: Flame Linus to a crisp!
    Rik van Riel wrote:
    > On Thu, 24 Apr 2003, Daniel Phillips wrote:
    > > Open source + Linux + DRM could be used to solve the Quake client-side
    > > cheating problem:
    > >
    > > http://catb.org/~esr/writings/quake-cheats.html
    > >
    > > To join a game, you'd have to be able to prove you're running code that
    > > is secure all the way from boot to reboot, where everything from network
    > > driver to physics engine is known to be compiled from open source that
    > > all participants agree is good.
    >
    > Of course, people could still use a hub for their network
    > connection and have a second PC sniff the network traffic
    > and display everything conveniently on the other monitor.

    How would the sniffer decrypt the traffic?

    -- Jamie
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