Messages in this thread | | | Date | Sun, 27 Apr 2003 00:34:23 +0100 | From | Jamie Lokier <> | Subject | Re: Flame Linus to a crisp! |
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Rik van Riel wrote: > On Thu, 24 Apr 2003, Daniel Phillips wrote: > > Open source + Linux + DRM could be used to solve the Quake client-side > > cheating problem: > > > > http://catb.org/~esr/writings/quake-cheats.html > > > > To join a game, you'd have to be able to prove you're running code that > > is secure all the way from boot to reboot, where everything from network > > driver to physics engine is known to be compiled from open source that > > all participants agree is good. > > Of course, people could still use a hub for their network > connection and have a second PC sniff the network traffic > and display everything conveniently on the other monitor.
How would the sniffer decrypt the traffic?
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