Messages in this thread | | | Date | Sat, 01 Mar 2003 00:19:44 +0100 | From | Pawel Golaszewski <> | Subject | [2.5.63 and prior] Voodoo3 framebuffer bug |
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Kernel is compiled with gcc version 2.95.4 20010319 (prerelease) That bug was in previous versions too. I've got Voodoo3: 01:00.0 VGA compatible controller: 3Dfx Interactive, Inc. Voodoo 3 (rev 01) (prog-if 00 [VGA]) Subsystem: 3Dfx Interactive, Inc. Voodoo3 AGP Flags: 66Mhz, fast devsel, IRQ 11 Memory at e4000000 (32-bit, non-prefetchable) [size=32M] Memory at e8000000 (32-bit, prefetchable) [size=32M] I/O ports at c000 [size=256] Expansion ROM at <unassigned> [disabled] [size=64K] Capabilities: [54] AGP version 1.0 Capabilities: [60] Power Management version 1
Framebuffer works really strange. - when I start it in 1024x768-16@75 I have strange colours: background is brown-red, other colors are not good too (techno-like style). See dump from 1024x768 16bit: http://piorun.ds.pg.gda.pl/~blues/dump.bz2 I don't know how to make screenshot on console better, sorry... - I can't set other refresh rates than 60Hz - from lilo I've passed append="video=tdfx:1024x768-16@75", but I've became 60Hz set. - when I set resolution with fbset to i.e. 1280x1024 I have resolution changed but avaible area is in old size. - when I set resolution to other than passed from lilo: when I switch from X, my screen is completely not usable. Manual setting resolution (without visibility) makes it usable again - until next switch.
P.S.: sorry for my english - I hope you understand what I mean... -- pozdr. Paweł Gołaszewski blues<at>ds.pg.gda.pl
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