Messages in this thread | | | Date | Mon, 03 Nov 2003 21:34:00 +1100 | From | Nick Piggin <> | Subject | Re: Clock skips (?) with 2.6 and games |
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Jan Dittmer wrote:
> -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Hi, > > I'm experiencing skips in games like q3demo and enemy territory on a > dual xeon p4. That means, if I'm walking around, about every 2-3 seconds > I'm skipping a bit of the way. It seems that the clock is running too > slow and the games are trying to catch up every x seconds with the > system time.
Please ensure that X is running at priority 0. Report back if you still have the problem.
> > System is running 2.6.0-test9-mm1. This effect does not show with > 2.4.23pre6aa3, though there are only two processors displayed. Is this > normal? Judging from the temperature sensors that is not just one > processor with its sibling but really the two physical processors. Is > there any way with 2.4 to show all 4 processors? > I've tried booting 2.6 with nosmp, but that results in most interrupts > not working anymore. > What can I try to get test9 working properly?
nosmp has been broken for quite a while. If you want to try uniprocessor, you'd have to compile a UP kernel.
You should get as good if not better interactivity with SMP enabled, however.
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