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SubjectRe: Never mind. Re: Signal left blocked after signal handler.
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On Thu, 2003-11-27 at 04:11, Ingo Oeser wrote:
> On Wednesday 26 November 2003 22:53, Albert Cahalan wrote:

> [2.4 vs. 2.6 wrt. thread synchronous signals]
> > How about making the process sleep in a killable state?
> >
> > This is as if the blocking was obeyed, but doesn't
> > burn CPU time. Only a debugger should be able to
> > tell the difference.
>
> This has 2 problems:
>
> 1) Servers and PID files or servers and simple monitoring software.
> 2) Processes spawned from init, which will not respawn.

It has benefits:

1. Continuous respawning is no good.
2. If the processes sleeps, you can attach a debugger.

The obviously correct behavior is to go back into
user space, likely to take the signal again. The only
thing wrong with this is that it eats CPU time.
So _pretend_ to do that. Have the process sleep,
ideally with an "R" state as seen in /proc, and maybe
even go back to the crazy loop if someone attaches a
debugger.

The crazy loop is most correct though. It's what the
user asked for. It perfectly handles the case of a
repeating SIGFPE (blocked) followed by some other
thread unmapping a page of instructions or data that
turns the SIGFPE into a SIGSEGV.



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