Messages in this thread | | | Date | Tue, 7 Jan 2003 08:04:16 -0800 | Subject | Re: 2.4.20-ck2 and some game timings | From | "Joshua M. Kwan" <> |
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Was it changed at any other points in the Linux kernel? I've been always playing zblast everytime i am waiting for a kernel to compile, since the tailend of 2.3 :)
Regards Josh
On Tue, Jan 07, 2003 at 10:37:23PM +1100, Con Kolivas wrote: > On Tuesday 07 Jan 2003 6:37 am, you wrote: > > This was a while ago... But when I upgraded to kernel 2.4.20-ck2, I > > tried to play ZBlast (www.svgalib.org/rus/zblast) in both console > > (svgalib) and X mode and the game seemed to be running in double time! > > Is this a timing problem within the code or a quirk in the low latency > > routines of the -ck2 patch? When useing a vanilla 2.4.20 kernel there is > > nothing wrong. > > > > Has anyone else noticed this? > > Nope, you're the first. There is one thing that could explain it though, and > that is the increased timer interrupt frequency in -ck2 from 100 to 1000Hz. > Perhaps something in that game is based on the interrupt frequency. For all > other things there is no reason any timer should go haywire. > > Con [unhandled content-type:application/pgp-signature] | |