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SubjectRe: want opinions on possible glitch in 2.4 network error reporti ng
>> I ran into a somewhat related issue on a 2.2.16 system, where I had an
app that
>> was calling sendto() on 217000 packets/sec, even though the wire could
>> handle about 127000 packets/sec. I got no errors at all in sendto, even
>> over a third of the packets were not actually being sent.

> That is correct UDP behaviour

Do you think this is the correct PacketSocket/RAW behaviour?
How does one guarantee a send/sendto/write?
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