Messages in this thread | | | Date | Mon, 14 Oct 2002 08:31:14 +1000 | From | Anton Blanchard <> | Subject | Re: [BK PATCH] console changes 1 |
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> Ugh!!! The reason I reworked the console system is because over the years > hack after hack has been added. It now has lead to this twisted monster. > Take a look at the fbdev driver codes in 2.4.X. Instead of another hack > the console system should be cleaned up with a well thought out design to > make the code base smaller and more effiencent.
Where is the hack? The ppc64 early console code uses a hypervisor call or a serial port routine which have no business being in a generic console infrastructure.
At the moment its two lines called before start_kernel to register the console, and 4 lines of disable_early_printk. We use existing routines to talk to the hypervisor or serial console.
How is the reworked console system going to reduce this? :)
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