Messages in this thread |  | | Date | Mon, 24 Sep 2001 16:49:53 -0500 (CDT) | From | Jeff Meininger <> | Subject | 2D graphics: KGI, GGI, fbdev, DRI, svgalib, oh my!!! |
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I'm trying to design a simple 2D game for linux, mainly as a way to learn as much as I can about the linux kernel, graphics hardware, and whatever lies between. It would basically involve shooting little alpha-blended spaceships that would fade in (becoming more and more opaque) and move around the screen (all the while being blended over a scrolling background).
I've searched for and read some information on all of the things listed in the subject line of this message. I've learned a thing or two, but I'm still not confident enough in my understanding of them to choose one and start writing code. Indeed, some of them are based on others, so I may have to choose two. :)
If my ultimate goal is a maximum level of hardware acceleration, especially for scrolling and alpha-blending, which linux graphics interface would be the best choice for my needs?
Please note that my question is a theoretical one, not a practical one. I'm not asking which system currently has the best accelerated drivers; I'm asking which one has the best potential for taking advantage of all a card has to offer.
It might be that my very question is flawed. If so, please enlighten me!
I'm not subscribed, so please kindly Cc me in your reply.
Thanks! -Jeff Meininger
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