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SubjectBlock device strategy and requests
I'm designing a block device driver for a high performance disk
subsystem with unusual characteristics. To what extent is the
limited number of "struct request"s (128 by default) necessary for
back-pressure? With this I/O subsystem it would be possible for the
strategy function to rip the requests from the request list straight
away, arrange for the I/Os to be done to/from the buffer_heads (with
no additional state required) with no memory "leak". This would
effectively mean that the only limit on the number of I/Os queued
would be the number of buffer_heads allocated; not a fixed number of
"struct request"s in flight. Is this reasonable or does any memory or
resource balancing depend on the number of I/Os outstanding being

Also, there is a lot of flexibility in how often interrupts are sent
to mark the buffer_heads up-to-date. (With the requests pulled
straight off the queue, the job of end_that_request_first() in doing
the linked list updates and bh->b_end_io() callbacks would be done by
the interrupt routine directly.) At one extreme, I could take an
interrupt for each 4K block issued and mark it up-to-date very
quickly making for very low-latency I/O but a very large interrupt
rate when I/O throughput is high. The alternative would be to arrange
for an interrupt every n buffer_heads (or based on some other
criterion) and only take an interrupt and mark buffers up-to-date on
each of those). Are there any rules of thumb on which is best or
doesn't it matter too much?


Malcolm Beattie <>
Unix Systems Programmer
Oxford University Computing Services
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