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SubjectRe: Sound issues with kernel 2.4.14 - 2.4.17
Michael Dunsky wrote:
> Paul G. Allen wrote:
> > Sound worked fine through kernel 2.4.9. Since I upgraded to 2.4.14, and
> > now to 2.4.17 (I skipped 2.4.10 - 2.4.13) I have several games that are
> > FUBAR, all sound related: Quake III Arena and Quake II both core dump
> > initializing sound; Soldier of Fortune, Railroad Tycoon II, Sid Myers
> > Alpha Centaury all make strange noises with no intelligable game sound.
> > Tribes 2, Unreal Tournament, and Descent 3 all work fine. GNOME and
> > Enlightenment sound work fine as well, as does xmms.
> >
> > I have a SB Live! OEM and have tried compiling with and without the MIDI
> > module. The main thing is I am trying to do some game development and
> > it's impossible when sound is FUBAR. Any ideas?
> >
> > I hate to go back to an earlier kernel as IDE did not work (for me) in
> > the previous kernels.
> >
> > PGA
> >
> Hello!
> I ran into a similar problem:
> Upgraded from 2.4.5 to 2.4.14 and added some RAM (total 1GB now). When not using
> HIHGMEM_4GB, ~180MB of the RAM was missing. With HIGHMEM_4GB enabled, sound
> was totally trashed (I also had the segfaulting Quake3Arena).
> The SBLive uses the "emu10k1"-driver - and the driver that came with 2.4.14 was
> broken if used with "HIGHMEM" enabled. W/o this, the sound had no problems. Rui
> Sousa made it working with HIGMEM enabled. (But sometimes, especially with very
> little free RAM left the sound is still broken )

That may be the problem, I have "HIGHMEM" enabled. I too have a MoBo
that can handle lots of memory (up to 4GB) and I plan to use it.

> Have you tried the latest snapshot from ?
> I've taken a look into the kernel-patches (I'm still at 2.4.14 - will upgrade to
> 2.4.17 when SGI's XFS is ready for thet kernel), and there were no
> version-changes in the driver.
> How to do it (very short):
> Unzip and untar, cd into "emu10k1_<date>" and do "make && make install"
> (maybe save the old from "/lib/modules/<kernel-version>/kernel/drivers/sound"
> and "sound/emu10k1" before...) Remove your loaded "emu10k1" and "ac97_codec"
> modules (don't forget this), load the new and test it.
> There are some more nice features within Creatives "official" drivers (such as
> bass/treble control)...

I haven't tried the Creative stuff, but I did D/L OSS and it works fine.
In fact, the sound in all my games is better than it was. Only one
problem - if I continue to use the OS driver/module, I have to pay $35
for it (no big deal really, but it is money :)

Maybe I'll give the Creative stuff a try.

Paul G. Allen
Owner, Sr. Engineer, Security Specialist
Random Logic/Dream Park
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