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SubjectRe: P4 problems
> The idea is to write characters direct to the video screen during
> booting using a macro called VIDEO_CHAR. This macro takes a character
> position and a single character value to be displayed. Use different
> positions on the screen for different levels of code and use different
> characters in one position to indicate which stage that level is up to.
> For example, with the patch below, the string EAC at hang indicates
> parse_options(), checksetup().

I have a slightly more complex verson of this which does a whole printk,
and you can embed values, strings, etc. Same fundamental idea - ram
stuff directly into the video buffer. It's not pretty or portable, but then again,
it's for early debug only, so deal with it ;-) We really ought to make
everything before console_init use early_printk, which would be #defined
to printk by default, and this on x86. Maybe. One day. Maybe ;-)

Disclaimer: I tried this on 2.4.12 the other day, and didn't get it working
in the 2 minutes I spent before guessing what the problem was. But it
worked beautifully on 2.4.0-test8, which was last time I used it. Should
work fine though .... it's pretty simple. It's not a patch style, it's a .c
file that I just #include whereever I'm working (because I'm an evil
dirty hacker). Feel free to make it prettier if anyone feels so inclined.

Bits of code shamelessly stolen from the bootstrap stuff.

/* Martin J. Bligh <Martin.Bligh@us.ibm.com> */
/* Bits of code shamelessly stolen from the bootstrap stuff. */


#define VIDMEMBUF 0xB800


int orig_x = 0;
int orig_y = 0;
int vidport = 0x3d4;


void early_scroll(void)
{
int i, cols = 80, lines = 25;
unsigned char *vidmem = phys_to_virt(VIDMEMBUF);


memcpy ( vidmem, vidmem + cols * 2, ( lines - 1 ) * cols * 2 );
for ( i = ( lines - 1 ) * cols * 2; i < lines * cols * 2; i += 2 )
vidmem[i] = ' ';
}


void clearvidmem(void)
{
int x, y, pos = 0;
unsigned char *vidmem = phys_to_virt(VIDMEMBUF);


for (x = 0; x < 80; x++) {
for (y = 0; y < 25; y++) {
vidmem [ ( x + 80 * y ) * 2 ] = ' ';
}
}
orig_x = 0;
orig_y = 0;


/* Update cursor position */
outb_p(14, vidport);
outb_p(0xff & (pos >> 9), vidport+1);
outb_p(15, vidport);
outb_p(0xff & (pos >> 1), vidport+1);
}


void pokevidmem(int x, int y, char c)
{
unsigned char *vidmem = phys_to_virt(VIDMEMBUF);


vidmem [ ( x + 80 * y ) * 2 ] = c;
}


void spin_on_me(int howlong)
{
int i, j;


for (i=0; i<howlong; ++i)
for (j=0; j<10000; ++j) /* spin 1 sec */
udelay(100);
}


void early_puts(const char *s)
{
int x,y,pos, cols = 80, lines = 25;
char c;


x = orig_x;
y = orig_y;


while ( ( c = *s++ ) != '\0' ) {
if ( c == '\n' ) {
x = 0;
if ( ++y >= lines ) {
early_scroll();
y--;
}
} else {
pokevidmem (x, y, c);
if ( ++x >= cols ) {
x = 0;
if ( ++y >= lines ) {
early_scroll();
y--;
}
}
}
}


orig_x = x;
orig_y = y;


pos = (x + cols * y) * 2; /* Update cursor position */
outb_p(14, vidport);
outb_p(0xff & (pos >> 9), vidport+1);
outb_p(15, vidport);
outb_p(0xff & (pos >> 1), vidport+1);
}


void early_printk(const char *fmt, ...)
{
va_list args;
int i;
char buf[1024];


va_start(args, fmt);
i = vsprintf(buf, fmt, args); /* hopefully i < sizeof(buf)-4 */
va_end(args);
early_puts(buf);
printk(buf);
}


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