Messages in this thread | | | Date | Sun, 3 Sep 2000 09:19:01 -0400 (EDT) | From | "Steven N. Hirsch" <> | Subject | Re: [PATCH] 2.2.18pre2: AGP and the i810 |
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On Fri, 1 Sep 2000, Chip Salzenberg wrote:
> First, thanks, Alan, for using the USB and AGP patches. You just > saved me a bunch of integration work. > > I'd like to suggest the below patches for the AGP i810 driver. >
(snip)
Gentlemen,
After reading every f'ing bit of documentation I can find, I'm left with several unanswered questions regarding the AGP patches:
- In the absence of any applications which actually do 3D rendering, is there any performance advantage to loading the agpgart module?
- Assuming an answer in the affirmative, what incantations are necessary in order for the XF86_SVGA server to take advantage of them? Is it sufficient to simply have the module loaded prior to X startup? Can the module be loaded _after_ X startup?
Absolutely _all_ the documentation I can find is focussed on its use with GLX, etc. I'm just looking to get faster tru-color X display from my NVidia RIVA (Diamond V550 16-MB). And, since I'm considering the purchase of a Matrox G400, what about that bit of hardware?
Any input or pointers appreciated.
Steve
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