Messages in this thread |  | | Date | Thu, 28 Sep 2000 12:21:59 +0200 (CEST) | From | Igmar Palsenberg <> | Subject | Re: Linux kernel modules development in C++ |
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> > Timur Tabi wrote: > > > The real advantage comes when you're writing a driver where the design is > > > inherently object-oriented. I can't give an example in Linux... > > > > The VFS is inherently object-oriented. Each filesystem works by > > overriding a few methods stored in function table structs. The MM is > > well on its way to being object-oriented - check out 'struct > > address_space'. > > Check also vm_area_struct - that's what memory contexts consist of > (user memory consists of objects that correspond to areas; pagein, > pageout, etc. are methods of these objects; mmap() and friends > create/manipulate/destroy them). File mappings (both shared and > private) are derived classes, ditto for attached shm segment, etc.
To bad I don't have time to get the basic kernel code.. Would be a good investment in time I guess.
I assume the above struct holds pointers to the essential function calls, with a NULL value if the're not overridden (defaults) ?
Igmar
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