Messages in this thread |  | | Date | Wed, 27 Sep 2000 19:46:51 -0400 (EDT) | From | Alexander Viro <> | Subject | Re: Linux kernel modules development in C++ |
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On Thu, 28 Sep 2000, Daniel Phillips wrote:
> Timur Tabi wrote: > > The real advantage comes when you're writing a driver where the design is > > inherently object-oriented. I can't give an example in Linux... > > The VFS is inherently object-oriented. Each filesystem works by > overriding a few methods stored in function table structs. The MM is > well on its way to being object-oriented - check out 'struct > address_space'.
Check also vm_area_struct - that's what memory contexts consist of (user memory consists of objects that correspond to areas; pagein, pageout, etc. are methods of these objects; mmap() and friends create/manipulate/destroy them). File mappings (both shared and private) are derived classes, ditto for attached shm segment, etc.
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