Messages in this thread | | | Date | Wed, 15 Dec 1999 08:19:32 -0800 (PST) | From | Linus Torvalds <> | Subject | Re: Thread-private mappings and graphics (was Re: Per-Processor Data Page) |
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On Wed, 15 Dec 1999, David S. Miller wrote: > > Most commodity 3D graphics hardware these days [ ... ]
Look out when you're condescending.
Commodity hardware is where it is at when it comes to 3D. Forget about CAD work etc - 3D is all about games, and probably always will be. It's just a fact that the game market is about a million times larger than the traditional 3D market ever was, and as a result they have more resources.
It's the i386 all over again. The "non-professional" 3D solutions are already getting level with the "professional" ones.
How much do you wan to be that SGIis already talking to 3dlabs or Nvidia?
Linus
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