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    SubjectRe: Kernel OSS vs ALSA
    Michael Poole wrote:
    > Thomas Sailer <> writes:
    > > > * simultaneous multiple streams, with mixing as needed
    > >
    > > User space IMO
    > Bad idea IMO. For highly interactive applications (eg games, but also more
    > serious applications of VR) you don't want to take (a minimum of) a full
    > context switch before the sound card even has a prayer of seeing a new
    > audio sample. It's just not reasonable to restrict access to the audio hw

    Having format converters and sample rate converters in the kernel is
    Straight mixing is doable, but that means that every app accessing sound
    has to be using the same format, likely the best the sound hardware can
    i.e. 48kHz 16bit 2channels for most current hardware. While this
    may not necessarily break the OSS API, it will break many current
    OSS apps. And yes, no mmap


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