Messages in this thread | | | Date | Tue, 31 Mar 1998 22:29:37 +0200 (CEST) | From | praoult@club-int ... | Subject | Re: Strange SB16 clone |
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On 31-Mar-98 Jon Tombs wrote: > I have a genuine Creative Sound Blaster OEM PnP (Vibra 16XV chip). I can > configure it ok using isapnp, but both the DMA channels are 8 bits (windows > uses 0 and 3. > > Any idea what gives with these beasts? The sound driver compains about the > 16bit DMA channel, but xquake and kmix work fine. From what I saw modifying sb_common.c, if the 16bit DMA is not 5,6 or 7, it complains ("SB16 16bit dma invalid or missing" stuff at boot) AND set this dma to the value of the first one. This probably means that games would be bound to 0 in your case, whatever DMA they tried to use, and then explains why they work :^)
regards,
---------------------------------- Philippe 'PhiR' Raoult E-Mail: praoult@club-internet.fr 'Forever lost inside ourselves' Smashing Pumpkins ----------------------------------
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