[lkml]   [1998]   [Feb]   [24]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
Messages in this thread
SubjectRe: GGI, EGCS/PGCC, Kernel source
> In the extreme case, feeding a high performance graphics pipe looks a lot
> like bcopy (doesn't everything). You have a bunch of data which you need

Not on a network it doesnt no.

> Assume you want to achieve 10 Million lit, texture-mapped vertices per
> second. How much memory bandwidth do you need? Well, you have to transfer
> the vertex coordinates (3x4 =12 bytes), normal (3x4=12 bytes), and texture
> coordinates (2x4=8 bytes), for a total of 32 bytes per vertex.

So I put it in a mitshm object, it arrives with 0 copies, its blasted into
the video card. Next question 8)


To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to

 \ /
  Last update: 2005-03-22 13:41    [W:0.143 / U:0.460 seconds]
©2003-2018 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site