[lkml]   [1997]   [Aug]   [8]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
Messages in this thread
SubjectRe: Offtopic: simulating a keystroke
fb <> writes:

> Woohoo, this may work... I'm not sure though because I think many games
> access they keyboard and read the 'make' or 'break' scan codes instead of
> chars but I will try this

They're still reading from /dev/tty<n>; they just do
ioctl(<kbdfd>, KDSKBMODE, K_RAW); /* or maybe K_MEDIUMRAW */
first, so you can just feed them bytes corresponding to the scan codes.
Aaron M. Ucko ( | For Geek Code, PGP public key, and other info,
finger | "Kids! Bringing about Armageddon can be dangerous.
Do not attempt it in your home." -- T. Pratchett & N. Gaiman, _Good Omens_
 \ /
  Last update: 2005-03-22 13:40    [from the cache]
©2003-2014 Jasper Spaans. hosted at Digital Ocean