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    SubjectRe: Offtopic: simulating a keystroke
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    fb <fb@chibacity.com> writes:

    > Woohoo, this may work... I'm not sure though because I think many games
    > access they keyboard and read the 'make' or 'break' scan codes instead of
    > chars but I will try this

    They're still reading from /dev/tty<n>; they just do
    ioctl(<kbdfd>, KDSKBMODE, K_RAW); /* or maybe K_MEDIUMRAW */
    first, so you can just feed them bytes corresponding to the scan codes.

    --
    Aaron M. Ucko (amu@mit.edu) | For Geek Code, PGP public key, and other info,
    finger amu@monk.mit.edu. | "Kids! Bringing about Armageddon can be dangerous.
    Do not attempt it in your home." -- T. Pratchett & N. Gaiman, _Good Omens_

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