Messages in this thread |  | | Date | Wed, 5 Jun 1996 18:37:30 -0400 | From | "Theodore Y. Ts'o" <> | Subject | Re: SVGA kernel chipset drivers. |
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Date: Wed, 5 Jun 1996 11:46:57 -0400 (EDT) From: "Mark E. Levitt" <melevitt@mailbox.syr.edu>
Ok, here's the fundamental point I was trying to make: Do we want, as a design goal, for Linux to be an OS for game developers? Is "supported by game developers" really a goal for Linux/UNIX?
I'm not sure this is the right question. There are many different ways we can make Linux "good for game developers". We could write libraries which make it easy to use the shared memory extention with X. (By and large, most users will have X running, and game developers will adapt, just as game developers are adapting to writing arcade games under Windows 95.) We could make a library which made it easy for developers to do things either as an X game or under an enhanced SVGALIB.
There are many things we can doing kernel hacking. People who have seen battlezone and flight simulator on an SGI will understand there's an awful lot you can do while still being a "true Unix system", while still using X11.
- Ted
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