Messages in this thread |  | | Date | Tue, 4 Jun 1996 23:10:17 -0700 (PDT) | From | root <> | Subject | Re: SVGA kernel chipset drivers. |
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On Tue, 4 Jun 1996, Alan Shutko wrote:
> >>>>> "HS" == Henning Schmiedehausen <barnard@forge.franken.de> writes: > > HS> You may want to reconsider your standpoint. Not all Linux machines > HS> out there are X machines. > > No, but a lot of them are. I, for one, would be very upset if any > game I had assumed that I didn't use X and refused to work with it. I > have the memory for X, I want the capabilities that X allows, and I do > _not_ want to get locked in by any app which foolishly assumes that X > is evil. > > You could simply have your game work with X and SVGAlib. That would > let your game work now, rather than arguing that we need some all > encompassing driver standard. Maelstrom, Abuse, Executor have all > done it, and they work. > > In that way, you don't have to include a full-fledged X distribution. > If they have X and want to use it, they could. If they don't like it, > they don't have to use it. > > If you really want an API in the kernel, work on defining one. Once > you have one which will satisfy all cards, we can start this argument > again. > > -- > Alan Shutko <ats@hubert.wustl.edu> - The Few, the Proud, the Remaining. > IBM: I've Been Mauled >
Hello?????? all those games SUCK, and SUCK bad compared to almost any good dos game. I mean please, dos is slow and very unflexable. I mean if its such a problem make the vesa 1.2 (or v2.0) driver a module or at least make it a module option. The fact remains, if linux is to be supported by game developers it needs to have the basic video support required.
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