lkml.org 
[lkml]   [1996]   [Jun]   [4]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
 
Messages in this thread
/
From
SubjectRe: SVGA kernel chipset drivers.
Date

lilo just spouted off:
>
> > Rudely interrupting, this seems like the cart pulling the horse
> > thinking. Your project may be the holy grail of graphics programming
> > (or not). But, if it is the holy grail, why does it need the Linux
> > kernel to make its mark? It should stand or fall on its own merit.
> > Linus needs to evaluate what the majority of users of Linux want/need,
> > and try to minimize gratuitous feature-bloat, else his user-base will
> > find someone/something that does meet their needs.
>
> Rudely interrupting, indeed. (1) If every kernel feature were designed for
> the use of the majority of Linux users, we would have no drivers.

Obviously, my comments went right over your head. If Linux had no
drivers, people would be using something else.

> (2) What is good for graphics programmers is good for graphics users.

Ah, but what is good for graphics programmers might NOT be good for
graphics users. And more importantly, that extra goodness for those
graphics programmers might negatively impact other programmers and
users. While sounding good, you've made a fallacious statement.

> (3) A lot of
> games programmers don't program for Linux because it's an inadequate
> environment for their needs. Game users tend to be a very large constituent
> of the major commercial operating systems, because they are a large
> constituent of computer users. If you want to scorn large influxes of
> potentially satisfied Linux users, you are free to.

I didn't scorning anyone. I wasn't scorning GGI, its proponents,
Linux, its proponents, nor anyone else. Jon understood this.

--
Eric


\
 
 \ /
  Last update: 2005-03-22 13:37    [W:0.144 / U:0.220 seconds]
©2003-2020 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site