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SubjectRe: 2.0, loggings, cpu quotas, 2.1 issues, etc.
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> But as far as I know the CPU time used isn't inherited by the children,
> i.e. a malicious user can still fork-bomb, and get as much CPU
> time as he likes.

Indeed. The original AberMUD 3 game I wrote caught SIGXCPU for the soft kill
and forked off a child to continue the job then slept.. 8)




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