Messages in this thread |  | | Date | Sat, 23 Nov 1996 12:46:28 -0600 (CST) | From | Mark Orr <> | Subject | Re: i386-ELF-xquake-1.06 (was Re: Strange 2.1.11 bug) |
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On 23-Nov-96 sveneric wrote: You say the sound is off and that there is a second delay between the >sound... Did you get the sound to work???
No, lemme clarify this: Sound worked, but, having played the DOS and older Linux versions of the game, I noticed that there was approximately a 1 second delay between an action (say firing, or jumping), and the sound effect that corresponds to it. The sound effect was too late.
Also, upon further play testing, it's possible that some sounds are choppy. But I could be mistaken.
>If so, could you clue me in as to how to do it?
I really didnt have to do anything special at all to get xquake to produce sound. I just ran it.
Like I said: I'm running 2.1.12, with the Voxware/TASD/USS/OSS that corresponds to that version ; SB16 (non-PnP), default IRQ/DMA/Address values ; I also have a Waveblaster (General Midi), and OPL3 enabled, but that doesnt effect this.
--- Mark Orr markorr@intersurf.com
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