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SubjectRe: [PATCH v3 4/6] drm/ssd130x: Add support for the SSD132x OLED controller family
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Hi

Am 13.10.23 um 16:57 schrieb Javier Martinez Canillas:
> Thomas Zimmermann <tzimmermann@suse.de> writes:
>
> Hello Thomas,
>
> Thanks a lot for your feedback.
>
>> Hi Javier,
>>
>> thanks for this patch.
>>
>> Am 12.10.23 um 23:38 schrieb Javier Martinez Canillas:
>> [...]
>>>
>>> +static int ssd132x_fb_blit_rect(struct drm_framebuffer *fb,
>>> + const struct iosys_map *vmap,
>>> + struct drm_rect *rect, u8 *buf,
>>> + u8 *data_array)
>>> +{
>>> + struct ssd130x_device *ssd130x = drm_to_ssd130x(fb->dev);
>>> + unsigned int dst_pitch = drm_rect_width(rect);
>>> + struct iosys_map dst;
>>> + int ret = 0;
>>> +
>>> + /* Align x to display segment boundaries */
>>> + rect->x1 = round_down(rect->x1, SSD132X_SEGMENT_WIDTH);
>>> + rect->x2 = min_t(unsigned int, round_up(rect->x2, SSD132X_SEGMENT_WIDTH),
>>> + ssd130x->width);
>>> +
>>> + ret = drm_gem_fb_begin_cpu_access(fb, DMA_FROM_DEVICE);
>>> + if (ret)
>>> + return ret;
>>> +
>>> + iosys_map_set_vaddr(&dst, buf);
>>> + drm_fb_xrgb8888_to_gray8(&dst, &dst_pitch, vmap, fb, rect);
>>
>> Here's an idea for a follow-up patchset.
>>
>> You could attempt to integrate the gray8 and mono conversions into
>> drm_fb_blit(). With some the right parameters, both, ssd130x and ssd132x
>> could use the same blitting code from BO to buffer.
>>
>
> Yeah, I considered that but as mentioned in the commit message want to see
> what are the needs of the SSD133x controller family (I bought a SSD1331
> display but haven't had time to play with it yet) before trying to factor
> out the common bits in helper functions.
>
> [...]
>
>>> +
>>> + ssd130x_state->buffer = kcalloc(pitch, ssd130x->height, GFP_KERNEL);
>>> + if (!ssd130x_state->buffer)
>>> + return -ENOMEM;
>>
>> It's unrelated to these patches and I know it's been discussed
>> endlessly, but I have a questions about buffer allocation. That memory
>> acts as another shadow buffer for the device's memory, such that format
>> conversion becomes easier.
>>
>
> Correct.
>
>> But then, why is ->buffer part of the plane_state? Shouldn't it be part
>> of the plane and never be re-allocated? The real size of that buffer is
>> <width> times <height> (not <pitch>). That size is static over the
>> lifetime of the device. That would represent the semantics much better.
>>
>> This would allow for additional changes: blit_rect and update_rect would
>> be much easier to separate: no more segment adjustments for the blit
>> code; only for updates. If the update code has high latency (IDK), you
>> could push it into a worker thread to run besides the DRM logic. The gud
>> and repaper drivers do something to this effect.
>>
>>
>
> The idea of making it part of the plane state is that this buffer could be
> optional, for example in the case of user-space using the native display
> format instead of the emulated XRGB8888.
>
> In that case, an intermediate buffer won't be used because the shadow-plane
> format will already be the native one (e.g: R1) and there won't be a need
> to do any format conversion (only the conversion to the data format as is
> expected by the controller).
>
> Take a look to Geert's patch adding R1 support to ssd130x for an example:
>
> https://lore.kernel.org/all/72746f6d9c47f09fc057ad7a4bbb3b7f423af803.1689252746.git.geert@linux-m68k.org/
>
> That's why it was decided that making it part of the plane state follows
> better the KMS model, because when using R1 this buffer won't even be
> allocated in the primary plane .atomic_check handler.
>
> [...]
>
>>> + drm_atomic_helper_damage_iter_init(&iter, old_plane_state, plane_state);
>>> + drm_atomic_for_each_plane_damage(&iter, &damage) {
>>> + dst_clip = plane_state->dst;
>>> +
>>> + if (!drm_rect_intersect(&dst_clip, &damage))
>>> + continue;
>>> +
>>> + ssd132x_fb_blit_rect(fb, &shadow_plane_state->data[0], &dst_clip,
>>> + ssd130x_plane_state->buffer,
>>> + ssd130x_crtc_state->data_array);
>>> + }
>>
>> Here's another idea for a another follow-up patchset:
>>
>> You are allocating state->buffer to cover the whole display, right? It's
>> <pitch> times <height> IIRC. Maybe it would make sense to split the
>> damage loop into two loops and inline the driver's blit_rect() function.
>> Something like that
>>
>> begin_cpu_access()
>>
>> for_each(damage) {
>> drm_fb_blit( "from GEM BO to buffer" )
>> }
>>
>> end_cpu_access()
>>
>> for_each(damge) {
>> update_rect( "from buffer to device" )
>> }
>>
>> With the changes from the other comments, the first loop could become
>> entirely device-neutral AFAICT.
>>
>
> Regardless, splitting the blit and update rect might make sense and is an
> intersesting idea. I need to explore this, thanks for the suggestion.
>
> As you mention that these could be follow-up changes, I assume that you
> agree with the current approach. Should I expect your review / ack for
> this patch-set?

Please take my ack for this patchset

Acked-by: Thomas Zimmermann <tzimmermann@suse.de>

Best regards
Thomas

>
>> Best regards
>> Thomas
>>
>

--
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Frankenstrasse 146, 90461 Nuernberg, Germany
GF: Ivo Totev, Andrew Myers, Andrew McDonald, Boudien Moerman
HRB 36809 (AG Nuernberg)
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