Messages in this thread Patch in this message | | | From | Valentin Schneider <> | Subject | [PATCH v7 4/4] workqueue: Unbind kworkers before sending them to exit() | Date | Mon, 9 Jan 2023 13:33:16 +0000 |
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It has been reported that isolated CPUs can suffer from interference due to per-CPU kworkers waking up just to die.
A surge of workqueue activity during initial setup of a latency-sensitive application (refresh_vm_stats() being one of the culprits) can cause extra per-CPU kworkers to be spawned. Then, said latency-sensitive task can be running merrily on an isolated CPU only to be interrupted sometime later by a kworker marked for death (cf. IDLE_WORKER_TIMEOUT, 5 minutes after last kworker activity).
Prevent this by affining kworkers to the wq_unbound_cpumask (which doesn't contain isolated CPUs, cf. HK_TYPE_WQ) before waking them up after marking them with WORKER_DIE.
Changing the affinity does require a sleepable context, leverage the newly introduced pool->idle_cull_work to get that.
Remove dying workers from pool->workers and keep track of them in a separate list. This intentionally prevents for_each_loop_worker() from iterating over workers that are marked for death.
Rename destroy_worker() to set_working_dying() to better reflect its effects and relationship with wake_dying_workers().
Signed-off-by: Valentin Schneider <vschneid@redhat.com> --- kernel/workqueue.c | 79 +++++++++++++++++++++++++++++++++++++++------- 1 file changed, 67 insertions(+), 12 deletions(-)
diff --git a/kernel/workqueue.c b/kernel/workqueue.c index 11bb657059bcd..45f2187836c67 100644 --- a/kernel/workqueue.c +++ b/kernel/workqueue.c @@ -179,6 +179,7 @@ struct worker_pool { struct worker *manager; /* L: purely informational */ struct list_head workers; /* A: attached workers */ + struct list_head dying_workers; /* A: workers about to die */ struct completion *detach_completion; /* all workers detached */ struct ida worker_ida; /* worker IDs for task name */ @@ -1902,7 +1903,7 @@ static void worker_detach_from_pool(struct worker *worker) list_del(&worker->node); worker->pool = NULL; - if (list_empty(&pool->workers)) + if (list_empty(&pool->workers) && list_empty(&pool->dying_workers)) detach_completion = pool->detach_completion; mutex_unlock(&wq_pool_attach_mutex); @@ -1991,21 +1992,44 @@ static void rebind_worker(struct worker *worker, struct worker_pool *pool) WARN_ON_ONCE(set_cpus_allowed_ptr(worker->task, pool->attrs->cpumask) < 0); } +static void wake_dying_workers(struct list_head *cull_list) +{ + struct worker *worker, *tmp; + + list_for_each_entry_safe(worker, tmp, cull_list, entry) { + list_del_init(&worker->entry); + unbind_worker(worker); + /* + * If the worker was somehow already running, then it had to be + * in pool->idle_list when set_worker_dying() happened or we + * wouldn't have gotten here. + * + * Thus, the worker must either have observed the WORKER_DIE + * flag, or have set its state to TASK_IDLE. Either way, the + * below will be observed by the worker and is safe to do + * outside of pool->lock. + */ + wake_up_process(worker->task); + } +} + /** - * destroy_worker - destroy a workqueue worker + * set_worker_dying - Tag a worker for destruction * @worker: worker to be destroyed + * @list: transfer worker away from its pool->idle_list and into list * - * Destroy @worker and adjust @pool stats accordingly. The worker should - * be idle. + * Tag @worker for destruction and adjust @pool stats accordingly. The worker + * should be idle. * * CONTEXT: * raw_spin_lock_irq(pool->lock). */ -static void destroy_worker(struct worker *worker) +static void set_worker_dying(struct worker *worker, struct list_head *list) { struct worker_pool *pool = worker->pool; lockdep_assert_held(&pool->lock); + lockdep_assert_held(&wq_pool_attach_mutex); /* sanity check frenzy */ if (WARN_ON(worker->current_work) || @@ -2016,9 +2040,10 @@ static void destroy_worker(struct worker *worker) pool->nr_workers--; pool->nr_idle--; - list_del_init(&worker->entry); worker->flags |= WORKER_DIE; - wake_up_process(worker->task); + + list_move(&worker->entry, list); + list_move(&worker->node, &pool->dying_workers); } /** @@ -2065,11 +2090,24 @@ static void idle_worker_timeout(struct timer_list *t) * * This goes through a pool's idle workers and gets rid of those that have been * idle for at least IDLE_WORKER_TIMEOUT seconds. + * + * We don't want to disturb isolated CPUs because of a pcpu kworker being + * culled, so this also resets worker affinity. This requires a sleepable + * context, hence the split between timer callback and work item. */ static void idle_cull_fn(struct work_struct *work) { struct worker_pool *pool = container_of(work, struct worker_pool, idle_cull_work); + struct list_head cull_list; + INIT_LIST_HEAD(&cull_list); + /* + * Grabbing wq_pool_attach_mutex here ensures an already-running worker + * cannot proceed beyong worker_detach_from_pool() in its self-destruct + * path. This is required as a previously-preempted worker could run after + * set_worker_dying() has happened but before wake_dying_workers() did. + */ + mutex_lock(&wq_pool_attach_mutex); raw_spin_lock_irq(&pool->lock); while (too_many_workers(pool)) { @@ -2084,10 +2122,12 @@ static void idle_cull_fn(struct work_struct *work) break; } - destroy_worker(worker); + set_worker_dying(worker, &cull_list); } raw_spin_unlock_irq(&pool->lock); + wake_dying_workers(&cull_list); + mutex_unlock(&wq_pool_attach_mutex); } static void send_mayday(struct work_struct *work) @@ -2451,12 +2491,12 @@ static int worker_thread(void *__worker) /* am I supposed to die? */ if (unlikely(worker->flags & WORKER_DIE)) { raw_spin_unlock_irq(&pool->lock); - WARN_ON_ONCE(!list_empty(&worker->entry)); set_pf_worker(false); set_task_comm(worker->task, "kworker/dying"); ida_free(&pool->worker_ida, worker->id); worker_detach_from_pool(worker); + WARN_ON_ONCE(!list_empty(&worker->entry)); kfree(worker); return 0; } @@ -3530,6 +3570,7 @@ static int init_worker_pool(struct worker_pool *pool) timer_setup(&pool->mayday_timer, pool_mayday_timeout, 0); INIT_LIST_HEAD(&pool->workers); + INIT_LIST_HEAD(&pool->dying_workers); ida_init(&pool->worker_ida); INIT_HLIST_NODE(&pool->hash_node); @@ -3630,8 +3671,11 @@ static bool wq_manager_inactive(struct worker_pool *pool) static void put_unbound_pool(struct worker_pool *pool) { DECLARE_COMPLETION_ONSTACK(detach_completion); + struct list_head cull_list; struct worker *worker; + INIT_LIST_HEAD(&cull_list); + lockdep_assert_held(&wq_pool_mutex); if (--pool->refcnt) @@ -3658,13 +3702,24 @@ static void put_unbound_pool(struct worker_pool *pool) TASK_UNINTERRUPTIBLE); pool->flags |= POOL_MANAGER_ACTIVE; + /* + * We need to hold wq_pool_attach_mutex() while destroying the workers, + * but we can't grab it in rcuwait_wait_event() as it can clobber + * current's task state. We can drop pool->lock here as we've set + * POOL_MANAGER_ACTIVE, no one else can steal our manager position. + */ + raw_spin_unlock_irq(&pool->lock); + mutex_lock(&wq_pool_attach_mutex); + raw_spin_lock_irq(&pool->lock); + while ((worker = first_idle_worker(pool))) - destroy_worker(worker); + set_worker_dying(worker, &cull_list); WARN_ON(pool->nr_workers || pool->nr_idle); raw_spin_unlock_irq(&pool->lock); - mutex_lock(&wq_pool_attach_mutex); - if (!list_empty(&pool->workers)) + wake_dying_workers(&cull_list); + + if (!list_empty(&pool->workers) || !list_empty(&pool->dying_workers)) pool->detach_completion = &detach_completion; mutex_unlock(&wq_pool_attach_mutex); -- 2.31.1
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